AcceptHitAndEndSearch
Description
Accepts the current intersection and terminates further traversal.
Signature
void AcceptHitAndEndSearch();
Remarks
Used in any-hit shaders to immediately accept an intersection
Availability and Requirements
Defined for the following targets:
hlsl
Available in anyhit
stage only.
glsl
Available in anyhit
stage only.
cuda
Available in anyhit
stage only.
spirv
Available in anyhit
stage only.
Requires capability: spvRayTracingKHR
.