GetAttributeAtVertex
Description
Get the value of a vertex attribute at a specific vertex.
The GetAttributeAtVertex() function can be used in a fragment shader to get the value of the given attribute at the vertex of the primitive that corresponds to the given vertexIndex.
Note that the attribute must have been a declared varying input to the fragment shader with the nointerpolation modifier.
This function can be applied to scalars, vectors, and matrices of built-in scalar types.
Signature
T GetAttributeAtVertex<T>( T attribute, uint vertexIndex) where T : __BuiltinType; vector<T, N> GetAttributeAtVertex<T, N:int>( vector<T, N> attribute, uint vertexIndex) where T : __BuiltinType; matrix<T, N, M> GetAttributeAtVertex<T, N:int, M:int>( matrix<T, N, M> attribute, uint vertexIndex) where T : __BuiltinType;
Generic Parameters
T: __BuiltinType
N : int
M : int
Parameters
attribute : T
vertexIndex : uint
attribute : vector<T, N>
attribute : matrix<T, N, M>
Availability and Requirements
Defined for the following targets:
hlsl
Available in fragment
stage only.
glsl
Available in fragment
stage only.
spirv
Available in fragment
stage only.
Requires capability: spvFragmentBarycentricKHR
.