IgnoreHit
Description
Ignores the current intersection and continues traversal.
Signature
void IgnoreHit();
Remarks
Used in any-hit shaders to reject potential intersections
Availability and Requirements
Defined for the following targets:
hlsl
Available in anyhit
stage only.
glsl
Available in anyhit
stage only.
cuda
Available in anyhit
stage only.
spirv
Available in anyhit
stage only.
Requires capability: spvRayTracingKHR
.