RAY_FLAG_SKIP_CLOSEST_HIT_SHADER
Description
Skips execution of closest hit shaders, useful for shadow rays.
Signature
static const uint RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x08;
Skips execution of closest hit shaders, useful for shadow rays.
static const uint RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x08;