RayTCurrent
Description
Returns the current intersection distance or maximum ray distance.
Signature
float RayTCurrent();
Return value
Current t-value for hit shaders or maximum distance for intersection shaders
Remarks
Interpretation depends on shader stage (hit vs. intersection)
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: closesthit
, anyhit
, miss
, intersection
.
glsl
Available in stages: closesthit
, anyhit
, miss
, intersection
.
cuda
Available in stages: closesthit
, anyhit
, miss
, intersection
.
spirv
Available in stages: closesthit
, anyhit
, miss
, intersection
.
Requires capability: spvRayTracingKHR
.