RayTMin
Description
Returns the minimum valid intersection distance for the current ray.
Signature
float RayTMin();
Return value
Minimum distance along the ray where intersections are considered
Remarks
Used to prevent self-intersections and near-plane clipping
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: closesthit
, anyhit
, miss
, intersection
.
glsl
Available in stages: closesthit
, anyhit
, miss
, intersection
.
cuda
Available in stages: closesthit
, anyhit
, miss
, intersection
.
spirv
Available in stages: closesthit
, anyhit
, miss
, intersection
.
Requires capability: spvRayTracingKHR
.