SetMeshOutputCounts
Description
Set the number of output vertices and primitives for a mesh shader invocation.
Signature
void SetMeshOutputCounts( uint vertexCount, uint primitiveCount);
Parameters
vertexCount : uint
primitiveCount : uint
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: amplification
, mesh
.
glsl
Available in stages: amplification
, mesh
.
metal
Available in stages: amplification
, mesh
.
spirv
Available in stages: amplification
, mesh
.
Requires capability: spvMeshShadingEXT
.