WorldToObject3x4
Description
Returns the world-to-object transformation matrix (3x4).
Signature
matrix<float, 3, 4> WorldToObject3x4();
Return value
3x4 matrix transforming from world to object space
Remarks
Inverse of the object-to-world transform
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: intersection
, closesthit
, anyhit
.
glsl
Available in stages: intersection
, closesthit
, anyhit
.
spirv
Available in stages: intersection
, closesthit
, anyhit
.
Requires capability: spvRayTracingKHR
.