WorldToObject4x3
Description
Returns the world-to-object transformation matrix (4x3).
Signature
matrix<float, 4, 3> WorldToObject4x3();
Return value
4x3 matrix transforming from world to object space
Remarks
Transposed version of WorldToObject3x4
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: intersection
, closesthit
, anyhit
.
glsl
Available in stages: intersection
, closesthit
, anyhit
.
spirv
Available in stages: intersection
, closesthit
, anyhit
.
Requires capability: spvRayTracingKHR
.