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_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load

Description

Signature

/// Requires Capability Set 1:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    vector<int, isArray+Shape.dimensions+1> location)
    where Shape : __ITextureShape
    where isMS == 0
    where access == 0;

/// Requires Capability Set 2:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    vector<int, isArray+Shape.dimensions+1> location,
    vector<int, Shape.planeDimensions> offset)
    where Shape : __ITextureShape
    where isMS == 0
    where access == 0;

/// Requires Capability Set 3:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    vector<int, isArray+Shape.dimensions+1> location,
    vector<int, Shape.planeDimensions> offset,
    out uint status)
    where Shape : __ITextureShape
    where isMS == 0
    where access == 0;

/// Requires Capability Set 1:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    vector<int, isArray+Shape.dimensions> location,
    int sampleIndex)
    where Shape : __ITextureShape
    where isMS == 1
    where access == 0;

/// Requires Capability Set 2:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    vector<int, isArray+Shape.dimensions+1> locationAndSampleIndex)
    where Shape : __ITextureShape
    where isMS == 1
    where access == 0;

/// Requires Capability Set 2:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    vector<int, isArray+Shape.dimensions> location,
    int sampleIndex,
    vector<int, Shape.planeDimensions> offset)
    where Shape : __ITextureShape
    where isMS == 1
    where access == 0;

/// Requires Capability Set 3:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    vector<int, isArray+Shape.dimensions> location,
    int sampleIndex,
    vector<int, Shape.planeDimensions> offset,
    out uint status)
    where Shape : __ITextureShape
    where isMS == 1
    where access == 0;

/// Requires Capability Set 3:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    vector<int, isArray+Shape.dimensions> location)
    where Shape : __ITextureShape
    where isMS == 0
    where access == 1
    where isCombined == 0;

/// Requires Capability Set 3:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    vector<int, isArray+Shape.dimensions> location,
    vector<int, isArray+Shape.dimensions> offset)
    where Shape : __ITextureShape
    where isMS == 0
    where access == 1
    where isCombined == 0;

T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    vector<int, isArray+Shape.dimensions> location,
    vector<int, isArray+Shape.dimensions> offset,
    out uint status)
    where Shape : __ITextureShape
    where isMS == 0
    where access == 1
    where isCombined == 0;

/// Requires Capability Set 3:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    vector<int, isArray+Shape.dimensions> location,
    int sampleIndex)
    where Shape : __ITextureShape
    where isMS == 1
    where access == 1
    where isCombined == 0;

/// Requires Capability Set 3:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    vector<int, isArray+Shape.dimensions> location,
    int sampleIndex,
    vector<int, isArray+Shape.dimensions> offset)
    where Shape : __ITextureShape
    where isMS == 1
    where access == 1
    where isCombined == 0;

T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    vector<int, isArray+Shape.dimensions> location,
    int sampleIndex,
    vector<int, isArray+Shape.dimensions> offset,
    out uint status)
    where Shape : __ITextureShape
    where isMS == 1
    where access == 1
    where isCombined == 0;

/// Requires Capability Set 3:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    vector<int, isArray+Shape.dimensions> location)
    where Shape : __ITextureShape
    where isMS == 0
    where access == 3
    where isCombined == 0;

/// Requires Capability Set 3:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    vector<int, isArray+Shape.dimensions> location,
    vector<int, isArray+Shape.dimensions> offset)
    where Shape : __ITextureShape
    where isMS == 0
    where access == 3
    where isCombined == 0;

T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    vector<int, isArray+Shape.dimensions> location,
    vector<int, isArray+Shape.dimensions> offset,
    out uint status)
    where Shape : __ITextureShape
    where isMS == 0
    where access == 3
    where isCombined == 0;

/// Requires Capability Set 3:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    int location)
    where Shape == __ShapeBuffer
    where isArray == 0
    where isMS == 0
    where sampleCount == 0
    where access == 0
    where isShadow == 0
    where isCombined == 0;

/// Requires Capability Set 3:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    int location,
    out uint status)
    where Shape == __ShapeBuffer
    where isArray == 0
    where isMS == 0
    where sampleCount == 0
    where access == 0
    where isShadow == 0
    where isCombined == 0;

/// Requires Capability Set 3:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    int location)
    where Shape == __ShapeBuffer
    where isArray == 0
    where isMS == 0
    where sampleCount == 0
    where access == 1
    where isShadow == 0
    where isCombined == 0;

/// Requires Capability Set 3:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    int location,
    out uint status)
    where Shape == __ShapeBuffer
    where isArray == 0
    where isMS == 0
    where sampleCount == 0
    where access == 1
    where isShadow == 0
    where isCombined == 0;

/// Requires Capability Set 3:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    int location)
    where Shape == __ShapeBuffer
    where isArray == 0
    where isMS == 0
    where sampleCount == 0
    where access == 2
    where isShadow == 0
    where isCombined == 0;

/// Requires Capability Set 3:
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Load(
    int location,
    out uint status)
    where Shape == __ShapeBuffer
    where isArray == 0
    where isMS == 0
    where sampleCount == 0
    where access == 2
    where isShadow == 0
    where isCombined == 0;

Parameters

location : vector<int, isArray + Shape.dimensions + 1>

offset : vector<int, Shape.planeDimensions>

status : uint

location : vector<int, isArray + Shape.dimensions>

sampleIndex : int

locationAndSampleIndex : vector<int, isArray + Shape.dimensions + 1>

offset : vector<int, isArray + Shape.dimensions>

location : int

Availability and Requirements

Capability Set 1

Defined for the following targets:

hlsl

Available in all stages.

glsl

Available in all stages.

cpp

Available in all stages.

metal

Available in all stages.

wgsl

Available in all stages.

spirv

Available in all stages.

Capability Set 2

Defined for the following targets:

hlsl

Available in all stages.

glsl

Available in all stages.

cpp

Available in all stages.

spirv

Available in all stages.

Capability Set 3

Defined for the following targets:

hlsl

Available in all stages.