_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleBias
Description
Signature
T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleBias( vector<float, isArray+Shape.dimensions> location, float bias) where Shape : __ITextureShape where access == 0 where isCombined == 1; T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleBias( vector<float, isArray+Shape.dimensions> location, float bias, vector<int, Shape.planeDimensions> offset) where Shape : __ITextureShape where access == 0 where isCombined == 1; T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleBias( SamplerState s, vector<float, isArray+Shape.dimensions> location, float bias) where Shape : __ITextureShape where access == 0 where isCombined == 0; T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleBias( SamplerState s, vector<float, isArray+Shape.dimensions> location, float bias, vector<int, Shape.planeDimensions> offset) where Shape : __ITextureShape where access == 0 where isCombined == 0;
Parameters
location : vector<float, isArray + Shape.dimensions>
bias : float
offset : vector<int, Shape.planeDimensions>
s : SamplerState
Availability and Requirements
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
cpp
Available in all stages.
metal
Available in all stages.
wgsl
Available in all stages.
spirv
Available in all stages.
Requires capabilities: spvImageQuery
, spvSparseResidency
.