_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Store
Description
Signature
void _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Store(
vector<uint, isArray+Shape.dimensions> location,
T newValue)
where Shape : __ITextureShape
where isMS == 0
where access == 1
where isCombined == 0;
void _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Store(
vector<uint, isArray+Shape.dimensions> location,
T newValue)
where Shape : __ITextureShape
where isMS == 0
where access == 2
where isCombined == 0;
void _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.Store(
vector<uint, isArray+Shape.dimensions> location,
T newValue)
where Shape : __ITextureShape
where isMS == 0
where access == 3
where isCombined == 0;
Parameters
location : vector<uint, isArray + Shape.dimensions>
newValue : T