_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.WriteSamplerFeedback
Description
Signature
void _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.WriteSamplerFeedback<S>( Texture2D<S> tex, SamplerState samp, vector<float, 2> location, float clamp) where T : __BuiltinSamplerFeedbackType where Shape == __Shape2D where isArray == 0 where isMS == 0 where sampleCount == 0 where access == 4 where isShadow == 0 where isCombined == 0 where format == 0; void _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.WriteSamplerFeedback<S>( Texture2D<S> tex, SamplerState samp, vector<float, 2> location) where T : __BuiltinSamplerFeedbackType where Shape == __Shape2D where isArray == 0 where isMS == 0 where sampleCount == 0 where access == 4 where isShadow == 0 where isCombined == 0 where format == 0; void _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.WriteSamplerFeedback<S>( Texture2DArray<S> texArray, SamplerState samp, vector<float, 3> location, float clamp) where T : __BuiltinSamplerFeedbackType where Shape == __Shape2D where isArray == 1 where isMS == 0 where sampleCount == 0 where access == 4 where isShadow == 0 where isCombined == 0 where format == 0; void _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.WriteSamplerFeedback<S>( Texture2DArray<S> texArray, SamplerState samp, vector<float, 3> location) where T : __BuiltinSamplerFeedbackType where Shape == __Shape2D where isArray == 1 where isMS == 0 where sampleCount == 0 where access == 4 where isShadow == 0 where isCombined == 0 where format == 0;
Generic Parameters
S
Parameters
tex : Texture2D<S>
samp : SamplerState
location : vector<float, 2>
clamp : float
texArray : Texture2DArray<S>
location : vector<float, 3>
Availability and Requirements
Defined for the following targets:
hlsl
Available in all stages.
cpp
Available in all stages.