HitObject.GetObjectRayOrigin
Description
Signature
vector<float, 3> HitObject.GetObjectRayOrigin();
Availability and Requirements
Defined for the following targets:
glsl
Available in stages: raygen
, closesthit
, miss
.
spirv
Available in stages: raygen
, closesthit
, miss
.
Requires capabilities: spvRayTracingKHR
, spvShaderInvocationReorderNV
.