RayQuery<rayFlagsGeneric:uint>.CandidateObjectToWorld3x4
Description
Gets the object-to-world transform as a 3x4 matrix.
Signature
matrix<float, 3, 4> RayQuery<rayFlagsGeneric:uint>.CandidateObjectToWorld3x4();
Return value
3x4 matrix transforming from object to world space
Remarks
Available for both candidate and committed hits
Availability and Requirements
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryKHR
.