RayQuery<rayFlagsGeneric:uint>.CandidateWorldToObject4x3
Description
Signature
matrix<float, 4, 3> RayQuery<rayFlagsGeneric:uint>.CandidateWorldToObject4x3();
Availability and Requirements
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryKHR
.