RayQuery<rayFlagsGeneric:uint>.CommitProceduralPrimitiveHit
Description
Commit a procedural primitive hit at the specified distance.
Signature
void RayQuery<rayFlagsGeneric:uint>.CommitProceduralPrimitiveHit( float t);
Parameters
t : float
Distance along the ray where the hit occurred
Availability and Requirements
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryKHR
.