RayQuery<rayFlagsGeneric:uint>.CommittedRayInstanceShaderBindingTableRecordOffset
Description
Gets the shader binding table offset for the instance containing the committed hit.
Signature
uint RayQuery<rayFlagsGeneric:uint>.CommittedRayInstanceShaderBindingTableRecordOffset();
Return value
Offset into the shader binding table for hit group selection
Remarks
GLSL/SPIRV only
Availability and Requirements
Defined for the following targets:
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryKHR
.