RayQuery<rayFlagsGeneric:uint>.CommittedRayInstanceShaderBindingTableRecordOffset
Description
Signature
uint RayQuery<rayFlagsGeneric:uint>.CommittedRayInstanceShaderBindingTableRecordOffset();
Availability and Requirements
Defined for the following targets:
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryKHR
.