RayQuery<rayFlagsGeneric:uint>.CommittedRayT
Description
Gets the distance to the committed (closest) hit.
Signature
float RayQuery<rayFlagsGeneric:uint>.CommittedRayT();
Return value
t-value along the ray where the closest hit occurred
Availability and Requirements
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryKHR
.