RayQuery<rayFlagsGeneric:uint>.CommittedRayWorldToObject
Description
Gets the world-to-object transform matrix for the committed hit instance.
Signature
matrix<float, 4, 3> RayQuery<rayFlagsGeneric:uint>.CommittedRayWorldToObject();
Return value
4x3 matrix transforming from world to object space
Remarks
GLSL/SPIRV only
Availability and Requirements
Defined for the following targets:
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryKHR
.