RayQuery<rayFlagsGeneric:uint>.CommittedWorldToObject3x4
Description
Signature
matrix<float, 3, 4> RayQuery<rayFlagsGeneric:uint>.CommittedWorldToObject3x4();
Availability and Requirements
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryKHR
.