DispatchMesh
Description
Specify the number of downstream mesh shader thread groups to invoke from an amplification shader, and provide the values for per-mesh payload parameters.
Signature
void DispatchMesh<P>( uint threadGroupCountX, uint threadGroupCountY, uint threadGroupCountZ, P meshPayload);
Generic Parameters
P
Parameters
threadGroupCountX : uint
threadGroupCountY : uint
threadGroupCountZ : uint
meshPayload : P
Return value
This function doesn’t return.
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: amplification
, mesh
.
glsl
Available in stages: amplification
, mesh
.
metal
Available in stages: amplification
, mesh
.
spirv
Available in stages: amplification
, mesh
.
Requires capability: spvMeshShadingEXT
.