HitKind
Description
Returns the type of intersection that was found.
Signature
uint HitKind();
Return value
Hit kind value (HIT_KIND_TRIANGLE_FRONT_FACE, HIT_KIND_TRIANGLE_BACK_FACE, or custom value)
Remarks
Available in any-hit and closest-hit shaders
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: closesthit
, anyhit
.
glsl
Available in stages: closesthit
, anyhit
.
cuda
Available in stages: closesthit
, anyhit
.
spirv
Available in stages: closesthit
, anyhit
.
Requires capability: spvRayTracingKHR
.