min
Description
Minimum.
Signature
T min<T>( T x, T y) where T : __BuiltinIntegerType; vector<T, N> min<T, N:int>( vector<T, N> x, vector<T, N> y) where T : __BuiltinIntegerType; matrix<T, N, M> min<T, N:int, M:int>( matrix<T, N, M> x, matrix<T, N, M> y) where T : __BuiltinIntegerType; T min<T>( T x, T y) where T : __BuiltinFloatingPointType; vector<T, N> min<T, N:int>( vector<T, N> x, vector<T, N> y) where T : __BuiltinFloatingPointType; matrix<T, N, M> min<T, N:int, M:int>( matrix<T, N, M> x, matrix<T, N, M> y) where T : __BuiltinFloatingPointType;
Generic Parameters
T: __BuiltinIntegerType
N : int
M : int
T: __BuiltinFloatingPointType
Parameters
x : T
The first value to compare.
y : T
The second value to compare.
x : vector<T, N>
The first value to compare.
y : vector<T, N>
The second value to compare.
x : matrix<T, N, M>
The first value to compare.
y : matrix<T, N, M>
The second value to compare.
Return value
The smaller of the two values, element-wise if vector typed.
Remarks
For HLSL, GLSL, and metal targets, this is implemented with the min() intrinsic. For SPIR-V, it is implemented with the UMin or SMin instruction, depending on the signedness of the type.
Availability and Requirements
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
cpp
Available in all stages.
cuda
Available in all stages.
metal
Available in all stages.
wgsl
Available in all stages.
spirv
Available in all stages.