ObjectRayOrigin
Description
Returns the ray origin in object space of the current instance.
Signature
vector<float, 3> ObjectRayOrigin();
Return value
Object-space position where the ray originated
Remarks
Transformed by the inverse of the instance transform
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: intersection
, closesthit
, anyhit
.
glsl
Available in stages: intersection
, closesthit
, anyhit
.
cuda
Available in stages: intersection
, closesthit
, anyhit
.
spirv
Available in stages: intersection
, closesthit
, anyhit
.
Requires capability: spvRayTracingKHR
.