RAY_FLAG_FORCE_NON_OPAQUE
Description
Forces all geometries to be treated as non-opaque, enabling any-hit shader execution.
Signature
static const uint RAY_FLAG_FORCE_NON_OPAQUE = 0x02;
Forces all geometries to be treated as non-opaque, enabling any-hit shader execution.
static const uint RAY_FLAG_FORCE_NON_OPAQUE = 0x02;