WorldRayOrigin
Description
Returns the origin of the current ray in world space.
Signature
vector<float, 3> WorldRayOrigin();
Return value
World-space position where the ray originated
Remarks
Available in any-hit, closest-hit, intersection, and miss shaders
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: closesthit
, anyhit
, miss
, intersection
.
glsl
Available in stages: closesthit
, anyhit
, miss
, intersection
.
cuda
Available in stages: closesthit
, anyhit
, miss
, intersection
.
spirv
Available in stages: closesthit
, anyhit
, miss
, intersection
.
Requires capability: spvRayTracingKHR
.