_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.CalculateLevelOfDetail
Description
Signature
float _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.CalculateLevelOfDetail( vector<float, Shape.dimensions> location) where Shape : __ITextureShape where access == 0 where isCombined == 1; float _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.CalculateLevelOfDetail( SamplerState s, vector<float, Shape.dimensions> location) where Shape : __ITextureShape where isCombined == 0;
Parameters
location : vector<float, Shape.dimensions>
s : SamplerState
Availability and Requirements
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
metal
Available in all stages.
spirv
Available in all stages.
Requires capability: spvImageQuery
.