_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue
Description
Signature
/// Requires Capability Set 1: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location) where T == vector<T, N> where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 2: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location, out uint status) where T == vector<T, N> where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 1: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset) where T == vector<T, N> where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 2: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset, out uint status) where T == vector<T, N> where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 2: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, vector<int, Shape.planeDimensions> offset3, vector<int, Shape.planeDimensions> offset4) where T == vector<T, N> where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 2: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, vector<int, Shape.planeDimensions> offset3, vector<int, Shape.planeDimensions> offset4, out uint status) where T == vector<T, N> where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 1: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location) where T : __BuiltinArithmeticType where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 2: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location, out uint status) where T : __BuiltinArithmeticType where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 1: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset) where T : __BuiltinArithmeticType where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 2: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset, out uint status) where T : __BuiltinArithmeticType where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 2: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, vector<int, Shape.planeDimensions> offset3, vector<int, Shape.planeDimensions> offset4) where T : __BuiltinArithmeticType where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 2: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( SamplerState s, vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, vector<int, Shape.planeDimensions> offset3, vector<int, Shape.planeDimensions> offset4, out uint status) where T : __BuiltinArithmeticType where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 1: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location) where T == vector<T, N> where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 2: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location, out uint status) where T == vector<T, N> where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 1: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset) where T == vector<T, N> where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 2: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset, out uint status) where T == vector<T, N> where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 2: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, vector<int, Shape.planeDimensions> offset3, vector<int, Shape.planeDimensions> offset4) where T == vector<T, N> where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 2: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, vector<int, Shape.planeDimensions> offset3, vector<int, Shape.planeDimensions> offset4, out uint status) where T == vector<T, N> where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 1: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location) where T : __BuiltinArithmeticType where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 2: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location, out uint status) where T : __BuiltinArithmeticType where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 1: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset) where T : __BuiltinArithmeticType where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 2: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset, out uint status) where T : __BuiltinArithmeticType where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 2: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, vector<int, Shape.planeDimensions> offset3, vector<int, Shape.planeDimensions> offset4) where T : __BuiltinArithmeticType where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 2: vector<T, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherBlue( vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, vector<int, Shape.planeDimensions> offset3, vector<int, Shape.planeDimensions> offset4, out uint status) where T : __BuiltinArithmeticType where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1;
Parameters
s : SamplerState
location : vector<float, isArray + Shape.dimensions>
status : uint
offset : vector<int, Shape.planeDimensions>
offset1 : vector<int, Shape.planeDimensions>
offset2 : vector<int, Shape.planeDimensions>
offset3 : vector<int, Shape.planeDimensions>
offset4 : vector<int, Shape.planeDimensions>
Availability and Requirements
Capability Set 1
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
metal
Available in all stages.
wgsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvImageGatherExtended
.
Capability Set 2
Defined for the following targets:
hlsl
Available in all stages.