_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleBias
Description
Signature
/// Requires Capability Set 1: T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleBias( vector<float, isArray+Shape.dimensions> location, float bias) where Shape : __ITextureShape where access == 0 where isCombined == 1; /// Requires Capability Set 1: T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleBias( vector<float, isArray+Shape.dimensions> location, float bias, vector<int, Shape.planeDimensions> offset) where Shape : __ITextureShape where access == 0 where isCombined == 1; /// Requires Capability Set 2: T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleBias( vector<float, isArray+Shape.dimensions> location, float bias, vector<int, Shape.planeDimensions> offset, float clamp, out uint status) where Shape : __ITextureShape where access == 0 where isCombined == 1; /// Requires Capability Set 1: T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleBias( SamplerState s, vector<float, isArray+Shape.dimensions> location, float bias) where Shape : __ITextureShape where access == 0 where isCombined == 0; /// Requires Capability Set 1: T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleBias( SamplerState s, vector<float, isArray+Shape.dimensions> location, float bias, vector<int, Shape.planeDimensions> offset) where Shape : __ITextureShape where access == 0 where isCombined == 0; /// Requires Capability Set 2: T _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleBias( SamplerState s, vector<float, isArray+Shape.dimensions> location, float bias, vector<int, Shape.planeDimensions> offset, float clamp, out uint status) where Shape : __ITextureShape where access == 0 where isCombined == 0;
Parameters
location : vector<float, isArray + Shape.dimensions>
bias : float
offset : vector<int, Shape.planeDimensions>
clamp : float
status : uint
s : SamplerState
Availability and Requirements
Capability Set 1
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
cpp
Available in all stages.
metal
Available in all stages.
wgsl
Available in all stages.
spirv
Available in all stages.
Capability Set 2
Defined for the following targets:
hlsl
Available in all stages.