HitObject.GetCurrentTime
Description
Signature
float HitObject.GetCurrentTime();
Availability and Requirements
Defined for the following targets:
glsl
Available in stages: raygen
, closesthit
, miss
.
spirv
Available in stages: raygen
, closesthit
, miss
.
Requires capabilities: spvRayTracingKHR
, spvShaderInvocationReorderNV
.