HitObject.GetShaderRecordBufferHandle
Description
Signature
vector<uint, 2> HitObject.GetShaderRecordBufferHandle();
Availability and Requirements
Defined for the following targets:
glsl
Available in stages: raygen
, closesthit
, miss
.
spirv
Available in stages: raygen
, closesthit
, miss
.
Requires capabilities: spvRayTracingKHR
, spvShaderInvocationReorderNV
.