HitObject.MakeMotionMiss
Description
See MakeMiss but handles Motion Currently only supported on VK
Signature
static HitObject HitObject.MakeMotionMiss( uint MissShaderIndex, RayDesc Ray, float CurrentTime);
Parameters
MissShaderIndex : uint
Ray : RayDesc
CurrentTime : float
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: raygen
, closesthit
, miss
.
Requires capability: hlsl_nvapi
.
glsl
Available in stages: raygen
, closesthit
, miss
.
spirv
Available in stages: raygen
, closesthit
, miss
.
Requires capabilities: spvRayTracingMotionBlurNV
, spvRayTracingKHR
, spvShaderInvocationReorderNV
.