RayQuery<rayFlagsGeneric:uint>.CandidateGetIntersectionTriangleVertexPositions
Description
Gets the triangle vertex positions for an intersection.
Signature
vector<float, 3>[3] RayQuery<rayFlagsGeneric:uint>.CandidateGetIntersectionTriangleVertexPositions();
Return value
Array of three vertex positions in world space
Remarks
Requires ray query position fetch extension
Availability and Requirements
Defined for the following targets:
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryPositionFetchKHR
.