RayQuery<rayFlagsGeneric:uint>.CandidateObjectToWorld4x3
Description
Gets the world-to-object transform as a 4x3 matrix.
Signature
matrix<float, 4, 3> RayQuery<rayFlagsGeneric:uint>.CandidateObjectToWorld4x3();
Return value
4x3 matrix transforming from world to object space
Remarks
Available for both candidate and committed hits
Availability and Requirements
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryKHR
.