RayQuery<rayFlagsGeneric:uint>.CandidateProceduralPrimitiveNonOpaque
Description
Checks if the candidate procedural primitive is non-opaque.
Signature
bool RayQuery<rayFlagsGeneric:uint>.CandidateProceduralPrimitiveNonOpaque();
Return value
true if the primitive is non-opaque and requires shader evaluation
Availability and Requirements
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryKHR
.