RayQuery<rayFlagsGeneric:uint>.CandidateRayObjectToWorld
Description
Gets the object-to-world transform matrix for the candidate hit instance.
Signature
matrix<float, 4, 3> RayQuery<rayFlagsGeneric:uint>.CandidateRayObjectToWorld();
Return value
4x3 matrix transforming from object to world space
Remarks
GLSL/SPIRV only
Availability and Requirements
Defined for the following targets:
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryKHR
.