RayQuery<rayFlagsGeneric:uint>.CommitNonOpaqueTriangleHit
Description
Commit the current non-opaque triangle hit as the closest hit.
Signature
void RayQuery<rayFlagsGeneric:uint>.CommitNonOpaqueTriangleHit();
Availability and Requirements
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryKHR
.