• Slang Standard Library Reference
    • Interfaces
    • Types
      • Buffer types
      • Math types
      • Miscelaneous types
      • Ray-tracing
        • BuiltInTriangleIntersectionAttributes
        • CANDIDATE_TYPE
        • COMMITTED_STATUS
        • HitObject
        • RAY_FLAG
        • RayDesc
        • RayQuery
          • Abort
          • CandidateGeometryIndex
          • CandidateGetIntersectionTriangleVertexPositions
          • CandidateInstanceContributionToHitGroupIndex
          • CandidateInstanceID
          • CandidateInstanceIndex
          • CandidateObjectRayDirection
          • CandidateObjectRayOrigin
          • CandidateObjectToWorld3x4
          • CandidateObjectToWorld4x3
          • CandidatePrimitiveIndex
          • CandidateProceduralPrimitiveNonOpaque
          • CandidateRayBarycentrics
          • CandidateRayFrontFace
          • CandidateRayGeometryIndex
          • CandidateRayInstanceCustomIndex
          • CandidateRayInstanceId
          • CandidateRayInstanceShaderBindingTableRecordOffset
          • CandidateRayObjectRayDirection
          • CandidateRayObjectRayOrigin
          • CandidateRayObjectToWorld
          • CandidateRayPrimitiveIndex
          • CandidateRayWorldToObject
          • CandidateTriangleBarycentrics
          • CandidateTriangleFrontFace
          • CandidateTriangleRayT
          • CandidateType
          • CandidateWorldToObject3x4
          • CandidateWorldToObject4x3
          • CommitNonOpaqueTriangleHit
          • CommitProceduralPrimitiveHit
          • CommittedGeometryIndex
          • CommittedGetIntersectionTriangleVertexPositions
          • CommittedInstanceContributionToHitGroupIndex
          • CommittedInstanceID
          • CommittedInstanceIndex
          • CommittedObjectRayDirection
          • CommittedObjectRayOrigin
          • CommittedObjectToWorld3x4
          • CommittedObjectToWorld4x3
          • CommittedPrimitiveIndex
          • CommittedRayBarycentrics
          • CommittedRayFrontFace
          • CommittedRayGeometryIndex
          • CommittedRayInstanceCustomIndex
          • CommittedRayInstanceId
          • CommittedRayInstanceShaderBindingTableRecordOffset
          • CommittedRayObjectRayDirection
          • CommittedRayObjectRayOrigin
          • CommittedRayObjectToWorld
          • CommittedRayPrimitiveIndex
          • CommittedRayT
          • CommittedRayWorldToObject
          • CommittedStatus
          • CommittedTriangleBarycentrics
          • CommittedTriangleFrontFace
          • CommittedWorldToObject3x4
          • CommittedWorldToObject4x3
          • Proceed
          • RayFlags
          • RayTMin
          • TraceRayInline
          • WorldRayDirection
          • WorldRayOrigin
          • init
        • RaytracingAccelerationStructure
      • Sampler types
      • Scalar types
      • Stage IO types
      • Texture types
      • Array
      • Atomic
      • AtomicAdd
      • ConstantBuffer
      • DiffTensorView
      • DifferentialPair
      • DifferentialPtrPair
      • DispatchNodeInputRecord
      • NodePayloadPtr
      • NullDifferential
      • Optional
      • ParameterBlock
      • Ptr
      • String
      • TensorView
      • TorchTensor
      • Tuple
      • _AttributeTargets
    • Attributes
    • Global Declarations

RayQuery<rayFlagsGeneric:uint>.CommittedGeometryIndex

Description

Signature

uint RayQuery<rayFlagsGeneric:uint>.CommittedGeometryIndex();

Availability and Requirements

Defined for the following targets:

hlsl

Available in all stages.

glsl

Available in all stages.

spirv

Available in all stages.

Requires capability: spvRayQueryKHR.