RayQuery<rayFlagsGeneric:uint>.CommittedGetIntersectionTriangleVertexPositions
Description
Signature
vector<float, 3>[3] RayQuery<rayFlagsGeneric:uint>.CommittedGetIntersectionTriangleVertexPositions();
Availability and Requirements
Defined for the following targets:
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryPositionFetchKHR
.