RayQuery<rayFlagsGeneric:uint>.CommittedRayInstanceId
Description
Gets the instance ID of the committed hit.
Signature
int RayQuery<rayFlagsGeneric:uint>.CommittedRayInstanceId();
Return value
System-assigned instance identifier
Remarks
GLSL/SPIRV only
Availability and Requirements
Defined for the following targets:
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryKHR
.