RayQuery<rayFlagsGeneric:uint>.CommittedRayObjectRayOrigin
Description
Gets the ray origin in object space for the committed hit.
Signature
vector<float, 3> RayQuery<rayFlagsGeneric:uint>.CommittedRayObjectRayOrigin();
Return value
Origin point transformed into instance’s object space
Remarks
GLSL/SPIRV only
Availability and Requirements
Defined for the following targets:
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryKHR
.