RayQuery<rayFlagsGeneric:uint>.WorldRayOrigin
Description
Gets the world-space origin of the ray.
Signature
vector<float, 3> RayQuery<rayFlagsGeneric:uint>.WorldRayOrigin();
Return value
Starting point of the ray in world space
Availability and Requirements
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvRayQueryKHR
.