RWByteAddressBuffer.Load3
Description
Load three 32-bit unsigned integers from the buffer at the specified location.
Signature
/// Requires Capability Set 1: vector<uint, 3> RWByteAddressBuffer.Load3(int location); /// Requires Capability Set 1: vector<uint, 3> RWByteAddressBuffer.Load3( int location, int alignment); /// Requires Capability Set 2: vector<uint, 3> RWByteAddressBuffer.Load3( int location, out uint status);
Parameters
location : int
The input address in bytes, which must be a multiple of 4.
alignment : int
Specifies the alignment of the location, which must be a multiple of 4.
status : uint
[out] The status of the operation.
Return value
uint3 Three 32-bit unsigned integer value loaded from the buffer.
Remarks
This function only supports when targeting HLSL. You can’t access the output parameter status directly; instead, pass the status to the CheckAccessFullyMapped intrinsic function. CheckAccessFullyMapped returns TRUE if all values from the corresponding Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. If any values were taken from an unmapped tile, CheckAccessFullyMapped returns FALSE. When targeting non-HLSL, the status is always 0.
Availability and Requirements
Capability Set 1
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
cpp
Available in all stages.
cuda
Available in all stages.
metal
Available in all stages.
spirv
Available in all stages.
Capability Set 2
Defined for the following targets:
hlsl
Available in all stages.