typealias WTexture2D<T, sampleCount:int, format:int>
Description
Represents a handle to a write-only 2D texture.
Signature
typealias WTexture2D<T, sampleCount:int, format:int> = _Texture<T, __Shape2D, 0, 0, sampleCount, 2, 0, 0, format>;
Generic Parameters
T = vector<float, 4>
The texel type of the texture.
sampleCount : int = 0
The number of samples in the texture, when the texture is multisampled.
format : int = 0
The storage format of the texture.
See also
Please refer to _Texture for more information about texture types.